The main aim of 'Multimedia games for inclusion" project is to promote the application of innovative strategies and solutions to education, making an effective use of videogames, as teaching and learning tools for promoting students interest and active participation to school activities and combating dropout.
We aim at improving the skills and discovering the talents our pupils will need in their future working life.
With these skills we hope they won't have to face ever problems such as unemployment or wrong career orientation.
The Specific Objectives of the Project will be:
•To bridge the gap the gap between traditional teaching and approaches and new communication techniques towards Young students and teachers making teachers able to deal with the new languages in use in order to promote and enhance the involvement of students into the educational systems.
• To provide teachers with the skills and tools to use innovative and interactive educational and training materials, based on the best technical solutions and contents availble onto the market.
• To explote Videogames and multimedia for making education and training contents and methodologies more attractive as based on the technologies that are widespread used by sutdents for entertainment and socialising.
• To enhance the participation to educational initiatives of groups at risk of exclusion by developing educational and training contents and approaches based on the universal language of Videogames and Multimedia, that are often one of the only interest of students.